Pyro was developed by myself, Claudia Goldberg, and Mehrdad Dehdashti during a hackathon in January, 2012. The game invites you to attempt to burn down a forest by clicking on trees and watching the fire spread. This version is a prototype - the gameplay aspects are not anywhere near polished - but there is something perversely satisfying in watching a the pixelated trees burn in front of your eyes.
Pyro is programmed in CoffeeScript and uses the HTML5 Canvas control. The code is up on GitHub.
You can try it out below. Note that there may be some glitches when playing on your phone or tablet.